this post was submitted on 22 Jan 2024
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Damn, I guess the monster designs aren't a ripoff, now that they've received death threats and clarified that the game isn't a copy of the Pokémon gameplay loop.
I recall the dev claims that the monster are inspired by Dragon Quest.
...and Pokemon itself has a lot of monster that basically inspired by Dragon Quest as well.
Also, huge chunks of design are basically based of common monster design in Japan or Chinese mythology. Unfortunately, Western fans don't know the reference, and claims it was ripped-off from Pokemon.
I have yet to see anything in that game that's not ripped from somewhere else. It's an incredibly derivative collection of successful concepts. Other studios doing the same thing, to a lesser extent, doesn't make it worthy of praise and other games have been called out for the same shit. Getting death threats unfortunately works like some kind of get ouf of jail free card for game studios, because social media is more obsessed with defending a company over the original criticism than any threats they received over it. Exactly like what's happening in this thread.
Just taking random assets from the Unreal store and jamming them together to make a quick buck or releasing a game with different-colored models is "ripping".
After playing Palworld for about 15 hours, I can confidently say that it has gameplay elements from a lot of different games, but they are integrated together seamlessly (at least for an Early Access title) and expanded upon. Pals aren't just something you capture and sit in a PC forever. They have different stats that actually help you while exploring (running/mining faster) or help keep your base running (water your garden better). You are also incentivized to keep catching more to level up your character and level up your party.
It also has elements from Zelda with the climbing, exploring, and gliding. It has elements from ARK with leveling to get new crafting recipes and upgrading stats. It has elements from Elden Ring, like you can roll to dodge. Wait, that's a simple mechanic...
Just like every game I've mentioned so far, they have elements from other games or simple mechanics that other genres have. They've used them cohesively and expanded upon to build a better game. Palworld is no different. Is it game of the year? Probably not. But it's a fun game that isn't as derivative as people are trying to make it seem.