this post was submitted on 12 Jan 2024
1072 points (97.7% liked)

Technology

59572 readers
3372 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a "Violation of section 5.10.4 of the Provider agreement." This is a contridiction however. According to Martin Finkel in the linked article, "Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least)." Unity is swiftly coming to it's demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

you are viewing a single comment's thread
view the rest of the comments
[–] Wrench@lemmy.world 1 points 10 months ago (1 children)

Exactly.

Also, I think there was some question about whether it was legal to use ffmpeg under the hood depending on the use case (commercial). I imagine a plugin used inside commercial games would certainly violate licenses based on non-commercial use.

But seeing how my original comment was received, I doubt many here are actually interested in why it may be necessary. Let the anti Unity circle jerk continue.

[–] barsoap@lemm.ee 0 points 10 months ago (1 children)

If you're using it commercially you should be building it such that it only supports what you need, and what you need should be something not patent encumbered. Because why would you shell out money for an inferior codec when you can choose freely what to encode your stuff with.

[–] Wrench@lemmy.world 0 points 10 months ago (1 children)

"Should" and what's actual reality in multi national copywrite / license / patent law are rarely the same. Especially in this case where you have to include other people's work (codecs and media players) just by the nature of the problem.

[–] barsoap@lemm.ee 1 points 10 months ago* (last edited 10 months ago)

I only told you what you should do if you don't want to get into legal trouble, that it's simple, easy, and a good idea even if it wasn't for US-specific bullshit. If people don't to act sensibly, well that's on them.