Star Trek
r/startrek: The Next Generation
Star Trek news and discussion. No slash fic...
Maybe a little slash fic.
New to Star Trek and wondering where to start?
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All posts/comments must be thoughtful and balanced.
2 Be welcoming
It is important that everyone from newbies to OG Trekkers feel welcome, no matter their gender, sexual orientation, religion or race.
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Utilize the spoiler system for any and all spoilers relating to the most recently-aired episodes, as well as previews for upcoming episodes. There is no formal spoiler protection for episodes/films after they have been available for approximately one week.
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All submissions must be directly about the Star Trek franchise (the shows, movies, books etc.). Off-topic discussions are welcome at c/quarks.
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Upcoming Episodes
Date | Episode | Title |
---|---|---|
11-28 | LD 5x07 | "Fully Dilated" |
12-05 | LD 5x08 | "Upper Decks" |
12-12 | LD 5x09 | "Fissue Quest" |
12-19 | LD 5x10 | "The New Next Generation" |
01-24 | Film | "Section 31" |
In Production
Strange New Worlds (2025)
Section 31 (2025-01-24)
Starfleet Academy (TBA)
In Development
Untitled comedy series
Wondering where to stream a series? Check here.
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The game is basically a dumbed down version of stellaris with TNG flavor.
Nothing wrong with that, but having played the original it is very unappealing.
You say it's Stellaris dumbed down. I say it's Stellaris without the fat, dead weight and overcomplication. Stellaris is up its own ass with the level of management and absurd resources and everything else. So many different currencies and resources and different stats and buildings and fucking planets and everything. It never felt intuitive to me and feels functionally impossible to play. Nevermind enjoy. Every menu you open is another deluge of information that feels like you need like 5 years of logistics experience to even comprehend. I've got a couple hundred hours in it and I still haven't figured out most of the game. Doesn't help that because the game is so needlessly complex the tutorial seemed to have been planned out by a lobotomized chimp. Oh great. One of 45 popups that occur in the first 5 minutes, overwhelming you with information that you won't remember, and then never being mentioned when actually maybe useful.
Infinite is not Stellaris dumbed down, it's just made for the average gamer when Stellaris very very very much isn't.
That massive number of resources, planets, pops, fleets, and everything else is not only understandable but feels magnificent when you have them dancing to your tune. Also my brother in SpongeBob, you literally got mad at a tutorial. On a more serious and hopefully helpful note, the game grows on you like a fungus. It's really not much worse than Civ. Energy is gold, Minerals and Alloys are effectively Production, Unity is Culture (and works almost identically to Civ V, you can't use it to outright win is all) and the scinces are well Science. As for all the others, my man those are your Strategic and Luxury resources. But that's only where the fun starts, the real madness is civ and species generation. I once made space orbital dwelling, advanced robotics having, xenophobic, pacifists that relied on slave labor stolen from nations that declared war on my seemingly defenseless empire. I also made the Megachurch of Dewy, Cheatham and Howe.
Edit: I almost forgot the best terrible civ I made, OnlyStreams.