this post was submitted on 19 Nov 2023
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I think the most important thing to teach young people in today's gaming market is that microtransactions are NEVER worth it. Yeah, maybe you want 500 gems to buy another builder or whatever, but then you'll be out $10 or however much it is and nothing fundamentally changes about your experience to make it $10 more fun. Games can actually become less fun when you start spending depending on the game, because then you're just paying to either win or make progress, which ruins the whole point of a game.
You should only ever pay money for actual content. Paying for the base game and certain types of DLC can be worthwhile. If the game has a currency you have to buy, you're probably getting scammed.
I'm really just driving home your point here.
I played a lot of clash royale, which I loved, and people always whined about it being ptw. This is because you reach a certain point that is hard to pass with your current card levels, where your win loss ratio goes to 1-1. But what would happen is you would pay some money to upgrade your cards, and then you rise in the ranks a bit, and then right back to being at the point where you are at a 1-1 w/l ratio.
It was really just "pay to do the same thing at a higher rank."
Yup. I don't play Royale (and no longer Clans), but Clash of Clans was the game I had in mind for my example and it does pretty much the same thing. I got a pretty high town hall and IIRC never paid a dime, just years of grinding. It's a game with a lot of fun mechanics, but the monetization has become unbearably annoying, intrusive, and manipulative. The last straw for me was when they fucked up the UI for no apparent reason.