this post was submitted on 24 Oct 2023
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[–] squirrel@lemmy.blahaj.zone 51 points 1 year ago (7 children)

The answer is as simple as it is horrible: It's because for every burned-out, overworked and underpaid game dev, there are two starry-eyed kids who want to realize their dream and create games - and the C-suite knows this.They will replace any veteran dev with someone right out of college as soon as it is convenient

Mind, I am not blaming young people who want to create games. They lack the experience to know they are getting exploited. It's all the cynicism of managers who know no loyalty and only want profits.

And if anyone wonders why every new game somehow manages to be a buggy mess that needs fixing, you have the answer right there too: Because the devs who fixed it the last time got fired and replaced with rookies.

[–] SnotFlickerman@lemmy.blahaj.zone 19 points 1 year ago* (last edited 1 year ago) (2 children)

Yep, there's a reason they don't teach actual labor history or the idea of collective bargaining in school (at least in the US, I know this is in regards to a Polish company, but I suspect it is similar). They want compliant workers who are just smart enough to run the machines, but not smart enough to sit around the kitchen table and realize how badly they've been getting fucked for seventy years (To paraphrase George Carlin). They make sure this kind of material isn't taught so there is always a steady supply of starry eyed youths who don't know any better.

[–] Blamemeta@lemm.ee 4 points 1 year ago (1 children)

We get taught it in the US, but its usually in the vein of company towns and pinkertons, not the modern mundane stuff.

[–] Bael422@lemmy.world 2 points 1 year ago

Pinkerton are sadly still modern day stuff.

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