this post was submitted on 28 Sep 2023
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Godot

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[–] Smorty@lemmy.blahaj.zone 1 points 1 year ago (9 children)

Why are we using C# I stead of C++ for the in editor language again? Inst C++ more compatible with everything? (I know that GDMatice exists, buts that's a lot more work to use I feel)

[–] kevin3kon@mastodon.social 2 points 1 year ago (1 children)

@Smorty @mac I have been wondering this non-stop since I found out #godot uses C#!

I know the idea that C++ is the end-all-be-all is an oversimplification at best, but It's still a decision I'd like to know more about.

[–] Smorty@lemmy.blahaj.zone 1 points 1 year ago (1 children)

Godot is mostly written in C++, so it's such a weird decision to switch languages like that, and expose C# instead of C++ as a game logic programming language. I suppose it was done so that Unity devs would find it more attractive. Unreal uses C++, so yeah, why?

Also brand bad, so no C# for me, only GDScript and C++ GDNative.

[–] jack@monero.town 2 points 1 year ago* (last edited 1 year ago)

I think Microsoft made a big donation to Godot so they implement C#

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