Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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I'm honestly a bit surprised that the feedback I've gotten so far is that this change is a nerf. Let me explain why I called it a buff:
If the ability does in fact still show as weak, there are a bunch of easy levers to turn now to make it stronger, such as increasing blink distance, invis duration, or having the ability occur instantly instead of spending 1 turn.
Dagger used to be a secondry life-saving weapon because of it's long invisiblity, the new ability is just 0-damage combat ability compared to it
EDIT: It also made tansmuting the rapier interesting because it gave you a chance to get the best invisiblity dagger, which was unique change compared to the classical "Save SoT for high level artifacts"