this post was submitted on 11 Sep 2023
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According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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[–] KingThrillgore@lemmy.ml 35 points 1 year ago* (last edited 1 year ago) (10 children)

I'm amazed that Bethesda has one of the premier game developers in their stead in id Software and didn't bother to just use their shit. Instead they actively chased their staff away.

[–] doggle@lemmy.dbzer0.com 11 points 1 year ago (3 children)

ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it's a custom engine with limited learning materials, like ID tech. There's a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they'd be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.

[–] kaffiene@lemmy.world -2 points 1 year ago (2 children)

I wish they had gone with Ue5. The game would look better and perform better.

[–] Lampenoel@feddit.de 2 points 1 year ago (1 children)

Like in Immortals of Aveum? I really don't think that a switch to Unreal is a one-cure-for-all.

[–] kaffiene@lemmy.world 1 points 1 year ago

I didnt suggest it was

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