this post was submitted on 11 Sep 2023
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I'm amazed that Bethesda has one of the premier game developers in their stead in id Software and didn't bother to just use their shit. Instead they actively chased their staff away.
ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it's a custom engine with limited learning materials, like ID tech. There's a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they'd be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.
I wish they had gone with Ue5. The game would look better and perform better.
Like in Immortals of Aveum? I really don't think that a switch to Unreal is a one-cure-for-all.
I didnt suggest it was