this post was submitted on 11 Sep 2023
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According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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[–] TheOnlyMego@lemmy.world 168 points 1 year ago (23 children)

People figured out the performance issues with Starfield when it was first announced: the Bethesda logo

[–] Neato@kbin.social 63 points 1 year ago (21 children)

Creation Engine 2.0.

AKA Creation Engine 1.0 with more patches than a 1sqmi quilt.

[–] aksdb@feddit.de 44 points 1 year ago (18 children)

Evolution isn't wrong. It's not like Unreal Engine gets rewritten from scratch for each major version.

[–] Rough_N_Ready@lemmy.world 6 points 1 year ago (1 children)

Except unreal engine literally was rewritten from 3 to 4.

[–] aksdb@feddit.de 4 points 1 year ago

Which is, literally, not every major version. I didn't say "all Unreal Engine versions are evolutionary steps over their predecessors", I said "they don't get rewritten from scratch for each major version".

Someone else also brought up the Quake engine, which has even more evolutionary steps; even with forks like the Source engine.

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