this post was submitted on 07 Sep 2023
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[–] circuitfarmer@lemmy.sdf.org 64 points 1 year ago* (last edited 1 year ago) (23 children)

It's BS though. People with TOTL hardware are having issues. Those systems don't underperform because the game is advanced or anything like that -- the game underperforms because it is a new release that is poorly optimized. It's also expected because it's on a senior citizen of a game engine that likely needs a few other nudges.

Todd Howard forgets that PC users see this shit all the time, and it's pretty obvious with this one. Hoping to see talk of optimization in a coming patch instead.

Edit: a good example -- not hitting 60fps in New Atlantis, but concurrently, CPU usage in the 50s and GPU usage in the 70s. That's a sign of poor optimization.

[–] Alto@kbin.social 21 points 1 year ago (8 children)

I'm starting to think that maybe, just maybe brute forcing a 26 yesr old engine that makes skyrim have a stroke if you try to play above 30fps isn't a good idea

[–] _waffle_@sh.itjust.works 3 points 1 year ago* (last edited 1 year ago) (1 children)

What game engine is 26 years old other than the Unreal engine?

Edit: stepped on some toes i guess lmfao

[–] Xanvial@lemmy.one 7 points 1 year ago (1 children)

Gamebryo, the base of creation engine used by Bethesda for this

[–] _waffle_@sh.itjust.works 2 points 1 year ago

Ah okay. Thank you for the actual answer

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