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submitted 1 year ago by alyaza@beehaw.org to c/gaming@beehaw.org
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[-] UngodlyAudrey@beehaw.org 1 points 1 year ago

The copyright term for works owned by a corporation should be cut wayyyy down. I'm fine with a long copyright if it's owned by a person, but corporations shouldn't be able to lock down things that are older than like 20 years old. People shouldn't be forced to buy a long discontinued console in order to legally play a old game.

[-] TrickyNuance@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

With that strategy, we'd wind up with shell people holding copyrights on behalf of corporations.

Edit: Just wanted to add that I am definitely for the reduction of copyright duration, just that this particular solution has a somewhat amusing flaw.

[-] WhoRoger@lemmy.world 0 points 1 year ago

Well then make it impossible to transfer the copyright. In most jurisdiction it's not possible anyway. You can only licence it, not transfer.

I guess it might be difficult to figure out shared copyright in teamwork, but indie teams work just fine, and it's still a better option than corpus sitting on a golden pile of IPs.

[-] Lowbird@beehaw.org 1 points 1 year ago

I like the idea of non-transferable copyrights a lot. That would make the "this is motivation for innovation / just protects inventors and artists" claim a lot more believable to me. I don't think it should even be passable to descendents/"estates".

And maybe also disallow "our employees' inventions/creative work copyright automatically goes to the company" clauses. This would be... Waaaay more complicated to sort out, but still worth thinking about imo.

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this post was submitted on 06 Jun 2023
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