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Wormhole

!roguelikedev@programming.dev

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founded 2 years ago
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I'm working on a game which involves characters doing path-finding and interacting with each other. My first impulse was to use navigationagent3d for this, but I'm running into issues which may or may not be related to my current understanding of the usefulness and intended purposes of naviagtion agents.

Basically, the agents should be able to walk up to each other and do a little push which should have a knockback effect. The knockback method works in isolation on standard character bodies without the navigation agent added, but seems to not be calculated by the agents.

The knockback is being added to the velocity with a lerp that quickly brings it back to zero. Again, that works fine on units without navigation agent. I'm wondering if this might have something to do then with the set_velocity method of the agents? Is there something about that which would prevent them from interacting with each other using the knockback?

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That's a lot of cash money. I'm still a bit confused at how much of this money will go to the actual engine and how much of it will go to supporting W4 in general, such as allowing devs to publish Godot games for consoles.

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Hi everybody! I have recorded another video tutorial about shaders in Godot. This time, we will demonstrate how to create a spectrum analyzer that responds to music played by the Godot audio system. This is a nice effect known from various music applications and can be useful for enhancing your game. Let's do it.

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Do the multiplayer nodes essentially just function like if I was using RPCs to sync the properties, or do they have anything more nuanced like some sort of lag compensation?

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I'm making a game in Godot 4 and I have something bound to the B key, problem is that if I press the B key while holding ctrl (sprint in my game) it launches a system shortcut bounded to ctrl + b. How can I stop the game inputs from activating a system shortcut?

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submitted 1 year ago* (last edited 1 year ago) by mac@programming.dev to c/godot@programming.dev
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